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Wow: Dragon Trip: Pre-Patch whirls mythical plus

The pre-patch for WoW: Dragon Flight is currently running on the live servers and has a lot of confused the class balance. The word balance is clearly exaggerated here. Rarely are the differences within the classes as significant as during the pre-patch. That is not surprising. The developers align the balancing of the playing styles primarily at the end game and thus at the maximum level 70 coming in Dragon flight. In addition, some mechanics have already been switched off during the pre-patch, others are still working.

For the few weeks of the pre-patch, on the other hand, weaker balancing is accepted, which most players accept. How the balancing is up-to-date is shown when you look into the logs. Or you can look at the animal lists. The SubCreation website creates such lists with the help of a rather complicated formula by analyzing thousands of logs of high-level mythical-plus dungeons and filtering out which play methods are used in how high levels and how well they perform there.

The tanks in mythical plus dungeons (Dragon Flight pre-patch)

There is a new metaclass for the tanks! After the warriors were not so particularly strong in the course of Shadow lands, they currently put all other classes far in the shade. Hardly any other tank reaches their mixture of DPS, utility and survival ability. Only the demon hunters can keep up. On the other hand, druids are still the weakest tank class in the dungeons. The tanks in mythical plus dungeons (Dragon Flight pre-patch) Source: Subcreation

The healers in mythical plus dungeons (Dragon Flight pre-patch)

Nebelwirker monks currently don’t have much to laugh about. They almost do not exist on the highest levels. Location priests, on the other hand, remain the measure of all things, even if other classes have made up for something. Discipline priests are particularly strengthened. They were still the weakest healer in the dungeons in Season 4, but now show impressively what they can do with the new talent tree. The healers in mythical plus dungeons (Dragon Flight pre-patch) Source: Subcreation

the melee in mythical plus dungeons (Dragon Flight pre-patch)

The greatest case experience the survival hunters, who suffer primarily from the shutdown of the animal set bonuses. Monks push themselves past the lawless villains and are the only representatives of the S-Tier. The biggest leap forward but the wildness druids. An unusual sight, because in the past the cats have traditionally been rather weak in the dungeons. The melee in mythical plus dungeons (Dragon Flight pre-patch) Source: Subcreation

the ranged fighters in mythical plus dungeons (Dragon Flight pre-patch)

If the hunters are based on the meta when choosing their style of play, the decision is relatively easy. The animal rulers slide into the S-Tier, while marksmanship hunters bump around in the last place. Hexes, on the other hand, would have to switch from destruction to ailments in order to exploit the full potential. The way that was very weak for months is now the strongest witch player. Aryan magicians continue to push up, while the frosty magicians are passed on further down. The ranged fighters in mythical plus dungeons (Dragon Flight pre-patch) Source: Subcreation

What
It should be expressly said once again that this is only the potential of classes and playing styles. As a rule, personal preference and mastering a class are significantly more important. If you are an experienced accuracy hunter, you will help your group much more than if you suddenly pull through the dungeons as an inexperienced animal ruler. At levels under 30, everything plays a subordinate role anyway. Here any combination of classes and specs can successfully beat the time limit.

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Philipp Settler