The National Office of Education, the introduction of game use disorders has increased significantly.
The number of nationwide school districts in favor of the introduction of domestic disorders disorder codes has been reduced from seven to three. As the scientific basis for the cord of disorder disorders is not enough, the number of education offices that chose careful theory increased from six to 11.
According to the data submitted by the Democratic Party (National Culture, Sports and Tourism Committee), along with Lee Sang-heon, on the 16th, Gangwon, Jeonnam, and Jeju Office of Education among the 17 school districts nationwide announced the advancement. Daejeon, Incheon, and Chungnam, three school districts, have opposed their positions. The remaining 11 school districts are in a position to be cautious in introducing.
The survey is in contrast to 2019, when the rate was high. At the time, seven school districts, including Seoul, Sejong, and Jeonnam, were in favor, and six education offices including Gyeonggi and Gyeongbuk were neutral.
Representative Lee Sang-heon evaluated the situation in which the prudent theories were prevailed. Since most of the symptoms of game use disorders presented by the medical community are concentrated in the youth, the Ministry of Education is never small in the introduction of game disorders.
For the opposite, most of them were concerned about the stigma effect. If you define a game disorder as a disease, students can be stigmatized that there is a problem, which can deepen school maladjustment. In particular, this support as a patented man was likely to be separated from peer students and more psychological pressure.
Therefore, the opposite side says that rather than defining game use disorders as a disease, the psychological factors and social and educational environments at the basis of immersion and dependence should be changed first.
In favor, he mainly paid attention to the therapeutic effect. Active treatment and protection measures for students with pathological poisoning are needed. Management of game use disorders could systematically manage these measures.
The prudence was not enough to collect opinions in general. The pros and cons are so severe that the social consensus has not yet been achieved. There was no government’s policy direction, and there was an opinion that there was no definition of game use disorders or no clear standards to objectify it. On the other hand, the Busan and Chungnam Office of Education said that it is necessary to consider the positive aspects of the game.
Representative Lee Sang-heon said, There is no clear reason for the introduction of the disease code only among various behavioral disorders such as shopping addiction and mobile phone addiction. There is no left.
Entrance of the National Office of Education for Listing the Code of Disability Disorders
(opposite to introduction)
Daejeon City Office of Education
= If the game disorder is classified as a disease, students can be stigmatized at school. Rather than classifying them as a disease, students should change the psychological, social, and educational environment by finding the cause of the students overcoming. As the Ministry of Culture and Welfare and the Ministry of Health and Welfare participated in the public-private council-related research and the service research of the Korea Creative Content Agency, it is judged that it is appropriate to decide based on the basis of research that meets the situation in Korea, where game infrastructure and culture are developed.
Incheon City Office of Education
= (Psychological and Emotional Complex Problems) The solution to the psychological and complex factors at the basis of student’s dependence, not a simple access to game elements, should be preempted. (Negative self-formation) It is highly likely that negative self-identity will be formed by the school age student themselves rapidly diversifying and growing. (School life atrophy) In addition to the stigma effect, support as a patent, not educational approach, such as the intensification of school maladjustment and psychological atrophy, is more likely to have more psychological pressure from peer students and greater psychological pressure. (Administrative Problems) In the case of a caring blind spot for misuse, such as disease stones, it is expected to have a greater negative impact on the whole life.
Chungcheongnam-do Office of Education
In the era of intelligent information, digital culture has become an essential element, and gameaxtion that applies game thinking and processes to education is an important factor in developing digital literacy. Therefore, it is desirable to support game use disorders in various ways rather than managing game use disorders as a disease code.
Gyeonggi-do Office of Education
= Active treatment and protection measures for students who have pathological addiction phenomena by managing them by disease are required.
Jeollanam-do Office of Education
Poisoning, such as game use disorders, is not an act that a small number of users are increasingly focused on games, but can cause serious problems with the student’s studies by causing the psychological pain and disability of the individual’s life. The WHO is confirmed as a disease code based on mental health diagnosis standards (19.5.28.), So it is possible to systematically manage game use disorders, prevention, and treatment. It can benefit children and teenagers who are experiencing economic difficulties by applying health insurance.
Jeju Island Office of Education
= WHO member countries agree to introduce Game Use Disorder Disease Code in accordance with the obligation to accept the WHO ICD (International Disease Code Classification) system.